I ploughed onward through
FFVII Remake and ultimately platinumed it, woo hoo, although it’s definitely thanks to Optinoob’s combat guides. His strategy for the final Sephiroth boss fight (which comes after a series of other fights, so you have to manage your characters very carefully to have enough MP etc left) boiled to down to block, counter stance, block, with Cloud, switch briefly to another character once they show up for heals and barrier etc, then back to Cloud (as Sephiroth will instantly target the character you’re playing) and keep blocking/countering until you can get him with a limit break before he unkindly drops Meteor on you - Optinoob when describing this started imitating Sephiroth going “Cloud, why won’t you attack me?” :D
After that I played chunks of
FFVII Intergrade (the Yuffie DLC) on hard mode and I haven’t finished it but I jumped back into
FFVII Rebirth. I’m still on chapter 12 of this in hard mode, which is exactly where I was storywise in March, but I have now gone back and done all the side quests I’d missed earlier that you have to repeat on hard mode to unlock more character progression, as well as some of the mini games (aargh the mini games. There are too many and I don’t know if I’m ever going to get through some of them, like the pirate’s gallery shooting one and the gambit & gears hard mode games and, omg, the PIANO). Where I am now, though, I really need to unlock Götterdammerung to be able to make it through the next fights, and it’s locked behind a series of excessively tricky boss fights - the six Brutal Challenges. I have done four, again heavily relying on Optinooob, and they were painful slogs.
As a change of pace from repeated party wipes, I picked up
Blue Prince, which is a puzzle-solving rogue-like centred around a mysterious mansion, and not only is it great but I have not yet died even once. You are the presumptive heir to the mansion, but to prove you deserve it, you have to find room 46 - the house is a 9 by 5 grid, every day you start in the entrance hall on the middle of the bottom row, and when you open a door you get a choice of possible floor plans to fill the next space - some of the rooms are dead ends, some have items or hints you need, some require specific resources to select them, some interact with other rooms, and some actively punish you by removing resources or limiting your subsequent choices. When I first got a PC, the game I totally fell for was Myst, a puzzle-solving world-building lore-heavy game with (for the time) amazing graphics, and I spent hours on it, not least because this was largely before the WWW and I had no easy way of finding out puzzle solutions. The creators of Blue Prince credit Cyan (who made Myst), and it brings back that same feeling - there’s a massive amount going on here, with intriguing hints of story as well as fantastic puzzles, and it’s very satisfying when something finally works. Last night I entered room 46 (on day 28 of game time) but there’s a surprising amount left to do! It is a terrible game for the “just one more day” because a day can be over in 20 minutes if you have bad luck drafting rooms or can take nearly two hours if you find a lot of stuff, and I also now have all these notes about hints and clues and possible solutions to pore over. Recommended.